Evan Barosay
Hazel Leung
Miriam Wagner Valladolid
Samantha Uppalapati
Wenshuo Li


5 Weeks
May 2018 ~ Jun 2018


Social Computing
Google Spreadsheet
Google Script
User Research
User Interview
Survey
Sketch

About


International long-haul flights have been a painful process for a long time. Long flights sparked an interest for delving into the unique issues of plan rides and creating technology for this social environment. People often find themselves bored and wasting their time on the plane, which inspired us to think the question - how might we improve the experience on an airplane and allow people to do something more meaningful? 

Our team was tasked to invent, prototype, and evaluate a  novel social computing experience that is functional and a co-located, synchronous interaction for a group setting.  Through group-prototyping, iterations, and feedback, we worked to provide a unique social experience that alleviates the painful process of long haul flights, as well as connecting passengers on the plane.

My Role

UX Researcher, Prototype Creator

Understanding the user, user needs, and user environment was critical for the development of our social computing tool. I took lead in user research to guide our team to understand and empathize with a plane passenger. I conducted in-person user interviews, online research, and a series of competitive analysis. From user research, the team moved on to prototyping. After iteration, I compiled our second version of the prototype based on what we found from user testing and feedback.



Prototype Version 1


To understand our social setting, we conducted qualitative research through in-person interviews and surveys, online research, and competitive analysis. We were able to find general trends through our participants’ answers. On our first iteration, we built a functional prototype using Google Spreadsheets, Google Forms, and Google Maps. Through storytelling, we described our social context to our participants, and asked them to play specific roles (of visitors and locals). We provided them with detailed instructions of what to do and how to use our ‘Minimal Viable Prototype’ to interact with each other through the system, and lastly created a survey to get feedback. The emergent behavior we were hoping to see was an instructional scaffolding for local culture, points of interests, and other relevant information between local residents and visitors, and an increase in the amount of social interaction between passengers. We were looking for indicators such as the users successfully accomplishing the tasks without encountering many slips/mistakes, their positive feedback when reviewing our idea, and a successful acquisition of interesting information that wasn’t previously available. Although we got some positive reviews such as the originality and value of adding Google Maps to our MVP, our main critique was that while visitors would be interested on it, locals wouldn’t have any incentive to participate on our app.

map

Iteration


To improve the weaknesses of our first prototype, we iterated with the objective to focus more on the overall experience rather than making an information-focused app, since that could already be found on travel guides and it would be only valuable to visitors. In that way, we decided to add a fun quiz (based on the popular Buzzfeed ones) to our app that both locals and visitors could play and would be entertained with. We also improved on the aspect of our app by creating graphic screens using Sketch that would resemble those of an airline, and implement them with our game.



stickynotes

Prototype Version 2


In our second version of our prototype, people would take the “Buzzfeed styled quiz”, find the location pin based off their quiz results on the map provided, and successfully be able to speak with people in the chatroom to coordinate travel plans or start casual conversation about the destination they’re headed to. When prototyping, we asked users to first take the quiz, and afterwards we explained the motives behind the quiz. Based on a users preference to certain pictures of food, places, hotels, etc the quiz result outputted an ‘ideal itinerary’ for that user’s responses.






From there, we incorporated our GoogleMaps feature by having a link that led the user to a map of their ideal itinerary locations, so that they could see where everything was in proximity to each other. Users were also able to see the rest of the plane passengers’ itineraries but checking and unchecking the side panel results on the left-hand side. We also provided a GoogleDoc that allowed passengers to use the chat room to interact with each other and discuss their results.

Quiz screen

Map screen

Chat Room screen

Navigating screen


Conclusion


Overall, our feedback from our second prototype was more positive than our previous version. Users found our prototype to be more fun and more simple in our second trial, and the BuzzFeed video was overall a success, as one user quoted “I enjoyed how you used pictures and the quiz. I liked seeing the different foods and places, all while it being very informative.” While prototyping, we observed users smiling and chuckling when opening up the quiz which we interpreted as a sign that they found the quiz enjoyable to some degree. Users did suggest having more options available on the map and allowing users to edit their itinerary. One user commented “I liked seeing the legend and the many destinations, however one of my locations was very far from the rest and I wanted the ability to drag that point and replace it with someone else’s attraction.”  Additionally, users wanted the tool to suggest passengers to connect with based on mutual points of interest and other conversation starters-all which our team would hypothetically look forward to in our next iteration. One user suggested having less people in the chat room because “imagining having 100 people in a single chat room would get overwhelming.” Due to our small testing population, we combined all users into a single group chat to avoid the potential problem of only one or two users being separated into a chat room by themselves. However, if we did have a larger testing group we would separate the chat rooms instead by grouping users together based on common itineraries from their quiz results.




map

In-Class User Testing Response